starter pack standard.
same used by me, hmm, i just done as u ask and there no problem there, soldier spawn with "fsmg" wepon with 200 ammo
when i put the tge ready directory and overwrite on the soldier come with first weapon and without ammo..
see files in "tge_ready\server\scripts" directory and you will see, that cnahges are minimal...
i have replaced model in "player.cs"
and added "fsmg" weapon in "game.cs"
all of those tutorials can be found on GG website , use "search" function
"fsmg.cs" - is custom weapon file
when i put ammo on the map "the ammo have not image" are transparent and cannot up the ammo for use it with weapon.."
it seems there is mistake somewhere, if you have weapon working, than u must have ammo working too...
i think its syntax error or typo somewhere.
I think the solution is to include in one script implementation about inverntory and pickup ammo... and all work good..
I wait your reply..
as i say above, those tutorials already written, check GG website
there a lot of various tutorials for all situations and skills
from easy to hardcore (where deep knowledge of engine needed)
"i must write about your pack is very good and model are very big in quality and movement..
ps:) little integration future.. tank.. heli.. buggy.. and why not.. swim ani..
With this you must think can be garanted to be the bext model pack release for build fps with tge..
I write this because i think you can!
Yes.. you can!
Good work bro!
"in game engine i'm at 2nd livel.." i only tested to build buliding and other .. but with character.. animation etc..i have many problem..
"i have many ideas about all your future pack..!"
i'm here.. i need you little assistence here..
ps.. i have take look to tge lobby script .. can be good integration for your product "one starter ctf.tdm. pack " and i think many people buy it.. i'm the 1st..
thanks a lot, will continue development of that soldier soon.. atm very busy, can only answer questions and solve minor problems.
p.s. as for the tank , heli and etc.. i already have some models, they need to be finished and implemented to TGE correctly