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Futuristic soldier art pack for TGE
 
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robomaniac
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« on: January 09, 2009, 07:39:13 AM »

Any problems or questions about "Futuristic soldier pack" post here
product page:
http://www.robomaniac.invitinggames.com/store/index.php?id=205
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robomaniac
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« Reply #1 on: April 08, 2009, 10:07:43 PM »

soldier updated

added animation support in 2 more formats - smd and fbx
also added LODs
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setdev
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« Reply #2 on: August 02, 2009, 05:03:51 PM »

Hi,
I have 2 problem:

1) no ammo on weapons player..
2) cannot mount in buggy because i think exist error in camera selection of the buggy.

Thank you.
I wait for ou help.
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robomaniac
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« Reply #3 on: August 03, 2009, 04:07:31 AM »

Hi,
I have 2 problem:

1) no ammo on weapons player..
2) cannot mount in buggy because i think exist error in camera selection of the buggy.

Thank you.
I wait for ou help.

all scripts was tested with TGE 1.5.2 release and there was no problem...
actualy, you first one who has such problems.
please, give detailed escription of what happens
what engine, what version, what modifications u made and etc.
its hard to talk about something without such info
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setdev
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« Reply #4 on: August 04, 2009, 11:18:32 PM »

1.5.2 tge
starter pack standard.

when i put the tge ready directory and overwrite on the soldier come with firts weapon and without ammo..

when i put ammo on the map "the ammo have not image" are trasprent and cannot up the ammo for use it with weapon.."

I think the solution is to include in one script implementation about inverntory and pickup ammo... and al work good..

I wait your reply..
Thank you..

"i must write about your pack is very good and model are very big in quality and movement..

ps:) little integration future.. tank.. heli.. buggy.. and why not.. swim ani..

With this you must think can be garanted to be the bext model pack release for build fps with tge..

I write this because i think you can!
Yes.. you can!

Good work bro!

"in game engine i'm at 2nd livel.." i only tested to build buliding and other .. but with character.. animation etc..i have many problem..

"i have many ideas about all your future pack..!"Smiley

i'm here.. i need you little assistence here..
ps.. i have take look to tge lobby script .. can be good integration for your product "one starter ctf.tdm. pack " and i think many people buy it.. i'm the 1st..
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robomaniac
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« Reply #5 on: August 04, 2009, 11:58:33 PM »

1.5.2 tge
starter pack standard.
same used by me, hmm, i just done as u ask and there no problem there, soldier spawn with "fsmg" wepon with 200 ammo

when i put the tge ready directory and overwrite on the soldier come with first weapon and without ammo..
see files in "tge_ready\server\scripts" directory and you will see, that cnahges are minimal...
i have replaced model in "player.cs"
and added "fsmg" weapon in "game.cs"
all of those tutorials can be found on GG website , use "search" function Wink
"fsmg.cs" - is custom weapon file

when i put ammo on the map "the ammo have not image" are transparent and cannot up the ammo for use it with weapon.."
it seems there is mistake somewhere, if you have weapon working, than u must have ammo working too...
i think its syntax error or typo somewhere.
 
I think the solution is to include in one script implementation about inverntory and pickup ammo... and all work good..

I wait your reply..
Thank you..
as i say above, those tutorials already written, check GG website Cheesy
there a lot of various tutorials for all situations and skills
from easy to hardcore (where deep knowledge of engine needed)

"i must write about your pack is very good and model are very big in quality and movement..

ps:) little integration future.. tank.. heli.. buggy.. and why not.. swim ani..

With this you must think can be garanted to be the bext model pack release for build fps with tge..

I write this because i think you can!
Yes.. you can!

Good work bro!

"in game engine i'm at 2nd livel.." i only tested to build buliding and other .. but with character.. animation etc..i have many problem..

"i have many ideas about all your future pack..!"Smiley

i'm here.. i need you little assistence here..
ps.. i have take look to tge lobby script .. can be good integration for your product "one starter ctf.tdm. pack " and i think many people buy it.. i'm the 1st..

thanks a lot, will continue development of that soldier soon.. atm very busy, can only answer questions and solve minor problems.

p.s. as for the tank , heli and etc.. i already have some models, they need to be finished and implemented to TGE correctly Smiley
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robomaniac
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« Reply #6 on: October 14, 2009, 10:37:00 AM »

coming update#3

4 animations + buggy
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robomaniac
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« Reply #7 on: October 25, 2009, 02:44:35 PM »

as update delayed, all users, who bought this pack, can ask for "beta" variant of the buggy and 4 animations
(there still small bugs, but i will fix soon)
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setdev
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« Reply #8 on: October 27, 2009, 10:44:18 PM »

Yes Yes yes !ME Ready!:) give give me:)
Thank you.
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setdev
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« Reply #9 on: November 06, 2009, 10:27:13 PM »

Bug..
I have tested the fbuggy and i find little bug in scripts,
if you see the tire.dts.. must be wheel.dts

and Fbuggy <= is fbuggy in directory or cannot find the shapes..

Me continue testing:)
Good Work Bro!
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