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Fsoldier and Fbuggy Solved TGEA
 
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Author Topic: Fsoldier and Fbuggy Solved TGEA  (Read 8366 times)
setdev
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« on: November 10, 2009, 04:09:54 AM »

Hi to all...

Ok..now all work good.. in tgea
the buggy and the player... the teamplay etc.

only little problem with buggy "the mount point is ok i have find solution .. the car goo good"Smiley only the player don't assume siiting position..


Can please help me for do it? Thank you...

"ps: i have used many resources in tgea but i don't find solution about "team 1 have player1.dts" and team 2 have player2.dts.." grr..for this i detest tgea and like many tge.. but the quality is super in tgea..and i want to continue use tgea..only need little help"Smiley

Thank you alll...!! and goooood work!
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robomaniac
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« Reply #1 on: November 11, 2009, 01:35:09 PM »

try add this

  mountPose[0] = "Sitting";
  mountPointTransform[0] = "0 0 0 0 0 1 0";
  isProtectedMountPoint[0] = false;

to datablock WheeledVehicleData(DefaultCar)
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...mind integration succes... new world accepted..
setdev
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« Reply #2 on: November 12, 2009, 04:19:40 AM »

The fsoldier have animation named sitting?
Smiley
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robomaniac
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« Reply #3 on: November 12, 2009, 07:12:55 PM »

sure,take a look at dsq files
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...mind integration succes... new world accepted..
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